Color Map Adjustment for a Whole Body 4
This page will list the steps required to adjust the color mapping properties for scan head 1
using DigiSize. Scan head 1 should already be aligned prior to starting this procedure. Scan heads 2 & 3 will be corrected in procedures that are linked to this
document. You should always contact Cyberware Support
before performing any calibration to ensure you have the proper tools and an understanding of
the procedures.
Procedure
- Center the subject on the pedestal, facing cameras 0 & 1. The subject
should be shirtless and should be holding a white piece of paper over his
body at about the mid-chest level.
- Ensure that the scanner's lights are turned on.
- Launch DigiSize.
- Pick 'Scanner | Select Device...' from the DigiSize menus.
![[Select Scanning Device]](../images/digisize-024a.jpg) |
| Select Scanning Device |
- Click one time on the Whole Body 4 scanner in the list.
![[Select Whole Body Scanner]](../images/digisize-213.jpg) |
| Select Whole Body Scanner |
- Click the Accept button.
![[Select Whole Body Scanner]](../images/digisize-031a.jpg) |
| Select Whole Body Scanner |
- In the main DigiSize window, press the Setup button.
![[Scan Setup]](../images/digisize-024b.jpg) |
| Scan Setup |
The Setup window will open.
![[Scan Setup Dialog]](../images/digisize-023.jpg) |
| Scan Setup Dialog |
- Enable the following settings in the Setup window:
| Texture: | RGB |
| Width: | 2000mm |
| Pitch: | 4.0mm |
- Click on the Accept button in the Setup window.
![[Scan Setup Dialog]](../images/digisize-023a.jpg) |
| Scan Setup Dialog |
- In the main DigiSize window, click the Scan button.
![[Scan]](../images/digisize-024c.jpg) |
| Scan |
- Turn OFF the scan head view buttons for cameras 0, 2 and 3.
![[Scanhead View Buttons]](../images/digisize-024f.jpg) |
| Scanhead View Buttons |
- Select the Shaded Textured Surface button in the DigiSize window.
![[Shaded Textured Surface Button]](../images/digisize-024e.jpg) |
| Shaded Textured Surface Button |
| IMPORTANT: |
| It is important that you use only the sliders that are discussed
in this procedure. Modification of the remaining sliders is not necessary,
and may make the color alignment process extremely difficult. |
- Locate the Texture Control Panel for tr1.
- Adjust the vertical (Y) mapping:
Adjust the sliders listed below in order to get the best mapping of the color texture along
the vertical (up/down) axis. After each movement of a slider, use the Process button to
see if your changes are acceptable. Use very small changes until you are comfortable with
the adjustment procedure.
![[Texture Controls (Head 1)]](../images/tr1a.jpg) |
| Texture Controls (Head 1) |
- The Move M slider controls the up and down movement of all three (3) color channels; Red (R), Green (G)
and Blue (B).
- The Move M Red, Move M Green, and
Move M Blue sliders control the color convergence. The values of these sliders
may or may not be equal, depending upon your particular scanner. These values, typically,
do not need modification.
- Press the Process button to reapply the texture map to the polygonal data with the new parameters.
- Repeat this step until the color map is in alignment with the polygonal data in the vertical direction.
- Adjust the horizontal (X) mapping:
Just like the sliders above, use the Process button to verify that you're moving the texture
in the correct direction and receiving appropriate results. Also, use very small changes until
you are comfortable with the adjustment procedure.
![[Texture Controls (Head 1)]](../images/tr1b.jpg) |
| Texture Controls (Head 1) |
- Move the Move N to a higher or lower number to adjust the color mapping along the X axis.
- Press the Process button to reapply the texture map to the polygonal data with the new parameters.
- Repeat this step until the color map is in alignment with the polygonal data in the horizontal direction.
- Adjust the X-axis "stretch":
Very little, if any, adjustment should be needed with this parameter. Be very careful
when adjusting this value, as very small changes in the value can cause extreme changes
in the way that the color maps to the object.
![[Texture Controls (Head 1)]](../images/tr1c.jpg) |
| Texture Controls (Head 1) |
- Move the Scale N to a higher or lower number to adjust the color mapping along the X axis.
- Press the Process button to reapply the texture map to the polygonal data with the new parameters.
- Repeat this step until the color map is in alignment with the polygonal data in the horizontal direction.
- Sometimes, further refinement of the variables is required. Repeat the steps
in this procedure as many times as necessary to correctly map the color onto the
range data.
- Open the "WB-6###-factory.txt" configuration file (in the
...\Cyberware\DigiSize\cfg\ directory) using any text editor.
- Copy all of the variables from the Texture Controls window into the configuration file using this template as a guide:
| texresample tr1 set transm | = | Move M |
| texresample tr1 set transmred | = | Move M Red |
| texresample tr1 set transmgrn | = | Move M Green |
| texresample tr1 set transmblu | = | Move M Blue |
| texresample tr1 set scalen | = | Scale N |
| texresample tr1 set transn | = | Move N |
- Save the configuration file.
- Close the configuration file.
- Quit DigiSize.
- Launch DigiSize (this will read in the new color mapping parameters).
- Take a scan with the following settings:
| Texture: | RGB |
| Width: | 2000mm |
| Pitch: | 4.0mm |
- Select Shaded Textured Surface from the DigiSize window and verify the new settings.
- Continue to align the color for scan head 2.